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《星際爭霸2》宏觀與微觀( 三 )


很多頂尖的星際爭霸玩家都有非常高的APM 。他們當(dāng)中大部分都有非常出色的微操技巧,因此他們可以很好地操作他們的基地 。微操是星際爭霸游戲當(dāng)中必不可少的元素 。能夠快速利用快捷鍵對(duì)單位進(jìn)行操作,在單位之間進(jìn)行切換,并集中注意你的單位都在做什么,這樣的工作可不簡單 。能夠以出色的技巧、過硬的心理計(jì)算,對(duì)場(chǎng)面進(jìn)行總結(jié) 。這樣的技巧必須要無數(shù)次的時(shí)間和發(fā)揮 。而一旦實(shí)現(xiàn),你的星際爭霸水平將一飛沖天 。
Micro and Macro in Starcraft 2: MBS
星際爭霸2當(dāng)中的微操與宏操:摸不死
My Humble Opinion
本人愚見
——(筆者:這人怎么用褒義詞來謙虛……)
In my humble opinion, MBS is definitely a requirement for Starcraft 2. It modernizes the game while lowering the learning curve for newer players. However, I don’t believe that it decreases the game’s difficulty. With increased abilities and mechanics for every race, a player will still be well tested as he constantly tries to keep up.
在本人的愚見當(dāng)中,MBS必然是星際爭霸2當(dāng)中的一個(gè)必須元素 。它讓游戲更為現(xiàn)代化,降低了對(duì)新手的入門要求 。然而我并不認(rèn)為它會(huì)降低游戲的難度 。各族都有添加技能和技巧,玩家依然需要深入了解到游戲里面才能玩得好 。
Also, Starcraft pro-players aren’t “pro” for no reason. If MBS does simplify the game in a way that can’t be regained through extra abilities or mechanics, then the difficulty can be regained with an increase in tactics. The increase in units that allow players to maneuver the map with less difficulty than ever before and the increase in simplicity that allows players to build units efficiently will spawn tactics never possible in Starcraft: Brood War. With their minds off building many units efficiently, pro-players may have time to ute more tactics in more combinations.
同時(shí),星際爭霸的職業(yè)競(jìng)技選手并不是“職業(yè)”得毫無理由 。如果MBS真的讓游戲變得簡單了,無法利用新的技能和技巧來彌補(bǔ),那么難度將會(huì)在戰(zhàn)術(shù)方面得以彌補(bǔ) 。新增加的操作系統(tǒng)會(huì)讓玩家比往常任何時(shí)候都更容易調(diào)動(dòng)自己的部隊(duì),同時(shí)簡化能讓玩家更容易、更有效率地暴兵,而星際爭霸:母巢之戰(zhàn)則從不可能做到 。當(dāng)選手不必再去思考建造單位的過程,那選手就有更多時(shí)間去思考更多的戰(zhàn)術(shù)組合了 。
Macro and Micro in Starcraft
星際爭霸中的宏觀與微觀

Starcraft was released in 1998 for Windows and since then has been one of the most revered Strategy games in history.One could go to lengths studying the intricacies of the balance within the game, and there are many reasons that could explain why it is so popular.However, in this article, the Macro and Micro of Starcraft will be compared to that of Starcraft 2 to prove that both have their similarities and differences.
星際爭霸是1998年Windows操作系統(tǒng)下的游戲,它是策略游戲史上的里程碑 。一個(gè)可以不斷深入學(xué)習(xí)錯(cuò)綜復(fù)雜游戲平衡的游戲,并且很多原因都可以解釋為何它如此受歡迎 。
然而,本文中,星際1的宏觀與微觀將于星際2來對(duì)比以證明它們有著相似與相異 。


【《星際爭霸2》宏觀與微觀】

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