宏觀就是星際中經(jīng)濟控制,單位建造,以及實行你的策略 。每個種族都自始至終貫穿這些要點 。Protoss必須管理他們的探針和他們的建筑傳送;在造建筑以及攀科技的同時都要注意自己的經(jīng)濟 。Terran和Zerg也一樣,但是在經(jīng)濟與建造范圍上有著一些不同 。另外,星際玩家需要不斷地做出與他們獲勝的策略相符的決定 。根據(jù)對手的行動作出決定也很重要 。在一場游戲里,如果對手決定建造大量地面單位,那么你就需要從中改變他/她的戰(zhàn)術(shù)來獲得優(yōu)勢 。
Overall, Macro in Starcraft was quite simplistic in theory: Managing your economy, your buildings, and the effectiveness of your bases while deciding upon an overarching strategy that will ultimately allow you to reach your goal, defeating your opponent. Nevertheless, it was still difficult to do in reality. While one focuses on the every second events of a match (Micro), it is quite difficult to take a second to think about your strategy and watch your economy. As such, what once seemed like an easy task clearly becomes a difficult one when applied.
總的來說,星際中的宏觀性在理論上其實很簡單:管理經(jīng)濟,建造,而在決定具有彈性的戰(zhàn)術(shù)時,你基地內(nèi)的效率將會最終引領(lǐng)你走向勝利,擊敗對手 。然而,實際上卻很難做到 。當一個人將精力集中在比賽的每一秒的動作中(微觀),這樣你就不會有時間去思考你的戰(zhàn)術(shù)和經(jīng)濟 。就這點而論,看上去簡單的事情實踐起來會變得很難 。
These reasons are quite argumentative and definitely subject to change as Starcraft 2 undergoes extensive testing by the Blizzard Development Team.
這些理由都是最具有爭議性的,并肯定是星際爭霸2開發(fā)進程當中又一可能會改變的主題 。
Micro
微操
Micro is the twin brother of Macro. Rather than being similar to Macro, however, Micro is the complete opposite about the same things. In Micromanagement, the player would focus on the events occurring within a game every second. As such, in Starcraft, Micromanagement would consist of handling many control groups (of 12 units) very well, constantly building many units from barracks, gateways, hatcheries etc. etc., ing and de ing things, and “clicking very fast.” A person’s APM (Actions per Minute) Ratio can be said as a determinant of how good a Starcraft player’s Micro is. The faster APM you have, the more you’ve been clicking, and the more you have been “Micro-ing”.
微操就有如宏操的孿生兄弟一樣 。與宏操不一樣,微操是完全相反的東西 。在微觀操作里,玩家會著重于把焦點聚集在游戲的每一秒鐘 。因此,在星際爭霸里,微觀操作的構(gòu)成應為良好地操控無數(shù)個單位組(一組十二個單位),不間斷地在人族兵營、神族兵門、蟲族巢穴等建筑里造出大量士兵,選擇和取消選擇各種東西,以及“超快速的點擊” 。一個人的APM(Actions per Minute,每分鐘操作數(shù))是一個影響該玩家星際爭霸水平的重要因素 。擁有更高的APM,點擊的次數(shù)更多,意味著你更多的時候都是在“微操”當中 。
Many of the top Starcraft players have a very high APM. Most of them have great Micro skills, so they can control their base very well. Micro is an essential thing within the game of Starcraft. Being able to quickly hotkey many units, switch between them, and concentrate at what your units are doing is not the easiest task. Being able to do it well results in great skill as a gamer and as a hard mental worker. It is a skill that takes several practice rounds and constant play. Nevertheless, once achieved, your Starcraft skill level skyrockets!
推薦閱讀
- 《星際爭霸2》蟲族單位資料公開
- 《星際爭霸2》微操單位大戰(zhàn)
- 《星際爭霸2》測試:神族超時空加速應用
- 《星際爭霸2》如何修改字型?
- 《星際爭霸2》BETA解析資料:三種族科技樹
- 《星際爭霸2》兵種繁體譯名
- 《星際爭霸2》官方下載安裝攻略說明
- 《星際爭霸2》兵種相克關(guān)系全介紹
- 女王 《星際爭霸2》蟲后量產(chǎn)的想法
- 《星際爭霸2》關(guān)于裝甲和武器
