日本免费全黄少妇一区二区三区-高清无码一区二区三区四区-欧美中文字幕日韩在线观看-国产福利诱惑在线网站-国产中文字幕一区在线-亚洲欧美精品日韩一区-久久国产精品国产精品国产-国产精久久久久久一区二区三区-欧美亚洲国产精品久久久久

文明6魔法兵種創(chuàng)建方法一覽 文明6如何創(chuàng)建魔法兵種( 二 )


<Row Type="UNIT_WARRIOR" Tag="CLASS_MELEE"/>
<Row Type="UNIT_SWORDSMAN" Tag="CLASS_MELEE"/>
<Row Type="UNIT_MUSKETMAN" Tag="CLASS_MELEE"/>
然后就是添加具體的單位數(shù)據(jù)了 , 搜索<Units>
<Units>
<Row UnitType="UNIT_WIZARD" BaseMoves="2" Cost="50" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="2" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_LAND_COMBAT" Name="LOC_UNIT_WIZARD_NAME" Description="LOC_UNIT_WIZARD_DESCRIPTION" PurchaseYield="YIELD_GOLD" PromotionClass="ROMOTION_CLASS_RANGED" Maintenance="1" Combat="15" RangedCombat="25" Range="2" PrereqTech="TECH_ARCHERY" MandatoryObsoleteTech="TECH_BALLISTICS"/>
<Row UnitType="UNIT_SETTLER" BaseMoves="2" Cost="80" AdvisorType="ADVISOR_GENERIC" BaseSightRange="3" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_CIVILIAN" FoundCity="true" PopulationCost="1" PrereqPopulation="2" Name="LOC_UNIT_SETTLER_NAME" Description="LOC_UNIT_SETTLER_DESCRIPTION" CanCapture="False" CostProgressionModel="COST_PROGRESSION_PREVIOUS_COPIES" CostProgressionParam1="20" PurchaseYield="YIELD_GOLD" PseudoYieldType="SEUDOYIELD_UNIT_SETTLER"/>
<Row UnitType="UNIT_BUILDER" BaseMoves="2" Cost="50" AdvisorType="ADVISOR_GENERIC" BaseSightRange="2" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_CIVILIAN" Name="LOC_UNIT_BUILDER_NAME" Description="LOC_UNIT_BUILDER_DESCRIPTION" CanCapture="False" CostProgressionModel="COST_PROGRESSION_PREVIOUS_COPIES" CostProgressionParam1="4" PurchaseYield="YIELD_GOLD" BuildCharges="3"/>
<Row UnitType="UNIT_TRADER" BaseMoves="2" IgnoreMoves="true" Cost="40" AdvisorType="ADVISOR_GENERIC" BaseSightRange="2" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_CIVILIAN" Name="LOC_UNIT_TRADER_NAME" Description="LOC_UNIT_TRADER_DESCRIPTION" CanCapture="False" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="400" PurchaseYield="YIELD_GOLD" PseudoYieldType="SEUDOYIELD_UNIT_TRADE" MakeTradeRoute="true" PrereqCivic="CIVIC_FOREIGN_TRADE"/>
【文明6魔法兵種創(chuàng)建方法一覽 文明6如何創(chuàng)建魔法兵種】
這里的數(shù)據(jù)比較多 , 來(lái)一一說(shuō)明一下 。
UnitType="UNIT_WIZARD"這里不用多說(shuō) , 這行代碼是哪個(gè)單位就靠它來(lái)識(shí)別了
BaseMoves="2"移動(dòng)力為2
Cost="50"生產(chǎn)消耗的錘子為50
AdvisorType="ADVISOR_CONQUEST"這里應(yīng)該影響的是顧問(wèn)建議的類型 , 沒(méi)啥用
BaseSightRange="2"視野范圍為2
ZoneOfControl="false"是否有ZOC , 也就是游戲里走到近戰(zhàn)單位邊上會(huì)不能繼續(xù)移動(dòng) , 遠(yuǎn)程單位一般沒(méi)有ZOC功能 。如果需要帶有ZOC則把"false"改成“ture”
Domain="DOMAIN_LAND"表示這是一個(gè)陸地單位
FormationClass="FORMATION_CLASS_LAND_COMBAT"表示這是一個(gè)陸軍戰(zhàn)斗單位

推薦閱讀