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王國風(fēng)云3作弊碼有什么 十字軍之王3控制臺代碼分享( 二 )


從一種信仰中移除一項(xiàng)教義:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
增加一項(xiàng)領(lǐng)域法:add_realm_law [law] [character(optional)] - Adds a realm law
增加一項(xiàng)領(lǐng)域法,跳過成本和效果,以及當(dāng)前法律的廢除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
設(shè)定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character
改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
向角色透露一項(xiàng)機(jī)密(默認(rèn)為當(dāng)前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
更改一個縣的發(fā)展水平,默認(rèn)為首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
產(chǎn)生指定類型的派系:faction_spawn [faction_type] - Spawns a faction of the specified type
設(shè)置指定類型的首個派系的不滿:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定類型的首個派系發(fā)出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand
將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
每天加快(幀率降低):fast_tick - Faster ticking (lower frame rate)
一個省的單位移動:instamove(quickmove) - units move one province each day
開/關(guān)是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
開/關(guān)是否要壓縮存檔:force_save_compression - Toggle if saves should be compressed
為當(dāng)前日期的所有書簽字符寫入人像數(shù)據(jù):dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
顯示關(guān)于ai的分析數(shù)據(jù):print_ai_timings - Prints profiling data about ai
清除人像緩存 。強(qiáng)制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
打開人像編輯器:portrait_editor(pe) - Open the portrait editor
在光標(biāo)位置生成指定實(shí)體:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
清除使用spawnentity命令生成的實(shí)體:clearspawnedentities - Clears entities spawned with spawnentity command
為游戲的地圖對象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
顯示地圖對象調(diào)試信息:MapObjects.Debug - Prints out map object debug information
顯示相機(jī)調(diào)試信息:Camera.Debug - Prints out camera debug information
保存相機(jī)位置:Camera.Save - Save camera position
加載相機(jī)位置:Camera.Load - Load camera position
使用特定的顏色模式保存地圖的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
重建所有鄰接關(guān)系:Adjacencies.Rebuild - Rebuild all adjacencies
在2個位置之間生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
清除行:clearlines - Clear lines
未定義:SplineNetwork.GenerateAssets - Undefined
未定義:shader_debug - Undefined
復(fù)合節(jié)點(diǎn)編輯器:compoundnodeeditor - Compound Node Editor

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