日本免费全黄少妇一区二区三区-高清无码一区二区三区四区-欧美中文字幕日韩在线观看-国产福利诱惑在线网站-国产中文字幕一区在线-亚洲欧美精品日韩一区-久久国产精品国产精品国产-国产精久久久久久一区二区三区-欧美亚洲国产精品久久久久

《上古卷軸5》MOD光影模組介紹與配置教學(xué)( 三 )


sunlightScaleMultiplierGlobal=1
skyScaleMultiplierGlobal=1
Eye adaptstrength is how strong the eye adaption is. RL is ~10-20.
eyeAdaptStrengthMultiplierGlobal=1
These are thecinematic parameters - brightness is around .25 to .5 for interiors in RL, around1 for vanilla.
Saturation isat 1.8 for RL, all over the place in vanilla. Contrast, same - standardized to near 1.0 in RL.
Saturationincreases the colors -> oversaturation is overcolorful, cartoonish,undersaturated is greyscale-esque.
saturationMultiplierGlobal=1
Brightnessdirectly controls the brightness of the scene, along with the Target Lum 1 andTarget Lum 2 variables.
brightnessMultiplierGlobal=1
Contrast isthe depth, the sharpness, of the difference in colors.
contrastMultiplierGlobal=1
These are thetinting settings - in RWX format, so RGB but on a 0 to 1.0 scale, floatingpoint.
The defaultvalues are similar for RL and vanilla, but range all over depending on the typeof area.
Keep changessmall - small changes will make a drastic difference.
Changes willbasically tint the entire game - if you multiply red, everything will have areddish tinge to it (or be entirely red).
redMultiplierGlobal=1
greenMultiplierGlobal=1
blueMultiplierGlobal=1
alphaMultiplierGlobal=1
These areDepth of Field multipliers. I recommendonly changing globals.
DOFStrengthMultiplierGlobal=1
DOFDistanceMultiplierGlobal=1
DOFRangeMultiplierGlobal=1
GLOBALMODIFIERS
These areglobal modifiers - they are added on (or subtracted) after the multiplicationis done.
Refer to theGlobal Multipliers section for definitions on each variable.
eyeAdaptSpeedModGlobal=50
bloomRadiusModGlobal=0
bloomThresholdModGlobal=0
bloomScaleModGlobal=0
targetLum1ModGlobal=0
targetLum2ModGlobal=0
sunlightScaleModGlobal=0
skyScaleModGlobal=0
eyeAdaptStrengthModGlobal=0
saturationModGlobal=0.4
brightnessModGlobal=0
contrastModGlobal=0
redModGlobal=0
greenModGlobal=0
blueModGlobal=0
alphaModGlobal=0
DOFStrengthModGlobal=0
DOFDistanceModGlobal=0
DOFRangeModGlobal=0
(以上是全球整體配置,沒(méi)有必要去改 。)
(從這里開(kāi)始講,NIGHTTIME MULTIPLIERS意思為夜晚增效器,它決定的是夜晚光影的基礎(chǔ)刻度是原游戲的多少倍,一般玩家改MULTIPLIERS下面的配置就好)
NIGHTTIMEMULTIPLIERS
These arenighttime multipliers - they multiply the value, and affect it only during thenighttime.
Refer to theGlobal Multipliers section for definitions on each variable.
eyeAdaptSpeedMultiplierNight=1(眼睛移動(dòng)適應(yīng)速度,保持1就好 。)
bloomRadiusMultiplierNight=1(靜態(tài)高光反射半徑,有特殊愛(ài)好可以改試試 。)
bloomThresholdMultiplierNight=1(靜態(tài)高光極限,有特殊愛(ài)好可以改試試 。)
bloomScaleMultiplierNight=1(靜態(tài)高光等級(jí),有特殊愛(ài)好可以改試試 。)
targetLum1MultiplierNight=1(猴子不騙人,這貨真搞不清楚是做什么用的)
targetLum2MultiplierNight=1(猴子不騙人,這貨真搞不清楚是做什么用的)
sunlightScaleMultiplierNight=1.1(陽(yáng)光等級(jí),增大可以使夜晚的自然光更亮,我改成1.2)
skyScaleMultiplierNight=1.1(天空亮度等級(jí),我也改成了1.2)
eyeAdaptStrengthMultiplierNight=1(應(yīng)該是可視度,我沒(méi)改,1已經(jīng)很真實(shí))
saturationMultiplierNight=1(色彩飽和度,簡(jiǎn)單的說(shuō),就是顏色的濃度,會(huì)PHOTOSHOP的地球人都知道有什么用,可以改改試試玩,我沒(méi)改.)
brightnessMultiplierNight=0.15(亮度,這項(xiàng)很關(guān)鍵,嫌晚上太暗的直接調(diào)這個(gè)就好,我直接調(diào)成了1.2,別調(diào)太高,要不就不真實(shí)了)
contrastMultiplierNight=1(對(duì)比度,別問(wèn)我什么是對(duì)比度,調(diào)你的顯示器去你就知道了 。)
redMultiplierNight=1(紅色)

推薦閱讀