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幽靈戰(zhàn)士契約2高畫質(zhì)怎么設(shè)置 幽靈戰(zhàn)士契約2電影畫質(zhì)cfg


幽靈戰(zhàn)士契約2高畫質(zhì)怎么設(shè)置 幽靈戰(zhàn)士契約2電影畫質(zhì)cfg


狙擊手幽靈戰(zhàn)士契約2高畫質(zhì)怎么設(shè)置?很多小伙伴不清楚游戲怎么才能設(shè)置為擬真的電影畫質(zhì),下面小編就為大家?guī)砭褤羰钟撵`戰(zhàn)士契約2電影畫質(zhì)cfg分享,一起來看看吧 。
幽靈戰(zhàn)士契約2高畫質(zhì)怎么設(shè)置 幽靈戰(zhàn)士契約2電影畫質(zhì)cfg


狙擊手幽靈戰(zhàn)士契約2電影畫質(zhì)cfg分享用這個cfg之前首先要確保自己電腦的硬件配置足夠硬氣,不然可能會導(dǎo)致cpu直接爆炸 。
在游戲文件夾內(nèi)找到Autoexec.cfg文件,然后用記事本打開 。
將下面的cfg設(shè)置復(fù)制到此文件內(nèi) 。
cfg指令
sys_spec = 4
sys_spec_ObjectDetail = 4
sys_spec_Full = 4
sys_spec_GameEffects = 4
sys_spec_MotionBlur = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_TextureResolution = 4
sys_spec_VolumetricEffects = 4
sys_spec_Quality = 4
sys_spec_Water = 4
sys_spec_light = 4
sys_spec_RayTracing = 4
;Lights and Global Illumination
e_DynamicLights = 1
e_StatObjTestOBB = 1
e_GI = 1
e_GIAmount = 0.6
e_GIMaxDistance = 100
e_GIIterations = 32
e_GINumCascades = 1
e_LightVolumes = 1
e_GIGlossyReflections = 1
e_GIMaxDistance = 150
e_GIRSMSize = 512
e_GISecondaryOcclusion = 1
e_Gsm_Cache = 1
r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsHelpers = 1
r_BeamsMaxSlices = 200
;Clouds
e_Clouds = 1
r_CloudsUpdateAlways = 1
e_ShadowsClouds = 1
e_SkyType = 1
e_SkyUpdateRate = 100
e_SkyQuality = 1
e_SkyBox = 1
e_Sun = 1
r_SunShafts = 2
e_TimeOfDaySpeed = 0.1
;Color
r_ColorBits = 32
r_DetailDistance = 20
r_DetailNumLayers = 2
r_DepthBits = 32
r_ColorGrading = 1
r_ColorGradingDof = 1
r_ColorGradingFilters = 1
r_ColorGradingLevels = 1
r_ColorGradingSelectiveColor = 1
r_CloakHeatScale = 0.25
r_CloakLightScale = 0.25
;Textures
r_TexAnisotropy = 16
r_TexMaxAnisotropy = 16
r_TexMinAnisotropy = 16
r_TexSkyResolution = 2
r_TexturesStreamingMipBias = -4
r_TexturesStreamPoolSize = 3072
r_DynTexAtlasCloudsMaxSize = 32
r_DynTexAtlasSpritesMaxSize = 32
r_DynTexMaxSize = 80
r_EnvCMResolution = 2
r_EnvTexResolution =
r_TexNoAnisoAlphaTest = 0
r_texturesHighResMips = 2
;Fog
e_Fog = 1
r_FogShadows = 1
r_FogShadowsWater = 2
r_FogDepthTest = 0
;Foliage, Vegetation and Terrain
e_ViewDistRatioDetail = 125
e_ViewDistRatio = 125
e_ViewDistRatioVegetation = 125
e_ViewDistMin = 10
e_ViewDistRatioLights = 75
e_TerrainOcclusionCullingVersion = 1
e_PhysFoliage = 2
r_VegetationSpritesTexRes = 64
e_VegetationAlphaBlend = 1
e_LodRatio = 40
;Lights and Global Illumination
e_DynamicLights = 1
e_GIGlossyReflections = 1
r_FlareHqShafts = 1
r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsHelpers = 1
r_BeamsMaxSlices = 200
r_BeamsSoftClip = 0
r_Glow = 1
r_FlareHqShafts = 1
r_Flares = 1
r_FlaresChromaShift = 6
r_FlaresTessellationRatio = 1
r_FlaresIrisShaftMaxPolyNum = 0
r_LightPropagationVolumes = 1
r_DeferredShadingLights = 1
r_DeferredShadingSortLights = 1
r_DeferredShadingSSS = 1
r_DeferredShadingTiledHairQuality = 2
;Anti Aliasing
r_MSAA = 1
r_MSAA_quality = 16
r_MSAA_samples = 16
r_PostMSAA = 1
r_PostMSAAMode = 2

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