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《上古卷軸5:天際》大幅度提高幀數(shù),解決頓卡問題設(shè)置(13)


fBrightScale=2.2500
; 增加數(shù)值增加模糊/Blur效果.默認(rèn) 2.2500
fBrightClamp=0.2250
; 數(shù)值越低游戲越亮. 默認(rèn) 0.2250
fBlurRadius=7.0000
; 模糊/Blur半徑.數(shù)值越高越柔和.設(shè)為1可消除模糊/Blur效果.默認(rèn) 7
iNumBlurpasses=1
; Blur凋謝.可設(shè)數(shù)值1,2,3,4....等整數(shù),1消耗最小,如此類推.默認(rèn) 1
iBlendType=2
; 混合類型.未測試.默認(rèn) 2
bDoHighDynamicRange=1
; HDR開關(guān).默認(rèn) 1
《上古卷軸5》專題站:http://www.ali213.net/zt/esv/
《上古卷軸5》專區(qū):http://game.ali213.net/forum-414-1.html
[BlurShader]
; Blur渲染
; 在FalloutLauncher中打開bloom
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.7000
; 這兩項(xiàng)加強(qiáng)Bloom光源計(jì)算效果但不知道該調(diào)多少數(shù)值. 調(diào)太大看不到太陽調(diào)太小看不出有bloom的效果
iBlurTexSize=256
; Blur材質(zhì)大小.越大越Blur.默認(rèn) 256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=1
; Blur開關(guān).默認(rèn) 1
[GethitShader]
; 挨打特效
fBlurAmmount=0.2500
; 挨打后屏幕模糊程度.戰(zhàn)斗時不流暢可降低.消耗品.默認(rèn) 0.5000
fBlockedTexOffset=0.0010
; 格擋后材質(zhì)偏移.默認(rèn) 0.0010
fHitTexOffset=0.0050
; 打擊時材質(zhì)偏移.默認(rèn) 0.0050
[MESSAGES]
; 沒用
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
bUseWindowsMessageBox=0
[DistantLOD]
; 遠(yuǎn)距離細(xì)節(jié)等級
; 神卡關(guān)注
bUseLODLandData=http://www.wybk.com/youxi/0
; 使用細(xì)節(jié)等級陸地資源文件.神卡關(guān)注.默認(rèn) 0
fFadeDistance=12288.0000
; 陸地消失的距離.神卡關(guān)注.默認(rèn) 12288.0000
iDistantLODGroupWidth=8
; 遠(yuǎn)距離細(xì)節(jié)等級組寬度.神卡關(guān)注.默認(rèn) 8
[GeneralWarnings]
; 不碰
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
[Archive]
; 檔案文件
SMasterMiscArchiveFileName=Fallout - Misc.bsa
SMasterVoicesArchiveFileName1=Fallout - Voices.bsa
SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa
SMasterSoundsArchiveFileName=Fallout - Sound.bsa
SMasterTexturesArchiveFileName1=Fallout - Textures.bsa
SMasterMeshesArchiveFileName=Fallout - Meshes.bsa
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa
; ArchiveInvalidationInvalidated!.bsa是我使用了一個工具自動添加的.該工具用了之后添加帶有Textures類的MOD都不再需要ArchiveInvalidation.txt
[CameraPath]
; 鏡頭路徑
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
; 不了
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000

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